The Witcher 3


There’s no shortage of ambition in The Witcher 3: Wild Hunt. Geralt of Rivia’s latest adventure is massive, a world you can get lost in for hours and still have plenty to do. And while many games these days have sprawling landscapes, The Witcher 3 is utterly dense. Every nook and cranny is filled with memorable characters, clever writing, and rewards for curious players. The main story is as thrilling as it is emotionally draining, and the side quests are actually worth doing! Best of all? You don’t need to have played a Witcher game to enjoy the heck out of the third.

A Good Match For: Open-world fans, especially those who enjoyed Skyrimbut were disappointed by the combat. In The Witcher 3, fighting is nearly as enjoyable as exploration.

Not a Good Match For: People who value their time and social life, or those who prefer their games hyper-polished—the PC version of The Witcher 3 runs pretty well, but the game still has its share of funky bugs and other (mostly minor) technical issues.

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Plants vs. Zombies™ Garden Warfare

Shooters Just Got Weird.

Plants vs. Zombies Garden Warfare digs into the trenches with an explosive new action experience. Blast zombies, plants and new characters across a mine-blowing world that delivers the depth of a traditional online shooter blended on high with the refreshing humor of Plants vs. Zombies. Take on Co-op and Multiplayer action with your friends and sow the seeds of victory!

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MADDEN NFL Mobile for Android

This is MADDEN NFL like you’ve never seen it on mobile.

Dominate your friends in intense head-to-head shootouts. Collect current and legendary NFL stars, then put them in action on your favorite NFL team. Play all season long – we’ve got live events and fresh challenges to connect you to the action anytime, anywhere.

Choose your favorite NFL franchise and make it your ultimate MADDEN NFL team. Customize your roster with real NFL players you collect, manage, and upgrade. Make savvy selections and play out your football fantasy.

MADDEN NFL knows you’re a player first, so test your team on the field. Tap rivals all over the map, and challenge friends, too. Go head-to-head in quick offensive shootouts – or go big in a full 16-game season and take your team to the Super Bowl. Run your offense and defense with an improved analog stick control system and gameplay smooth as a perfect spiral.

Live updates from real events and players put all the intensity of the NFL season right in your hands. Rush into daily challenges and earn awesome rewards – all season long.

If you’re a MADDEN NFL fan, try this fast-paced and original MADDEN game – built exclusively for mobile!

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Star Wars™ Battlefront™

Immerse Yourself in the Ultimate Star Wars™ Experience

Star Wars Battlefront is the ultimate Star Wars battle experience, brought to life by DICE – creators of the award-winning Battlefield series.

Fight in epic Star Wars battles on iconic planets and rise through the ranks playing as the heroic Rebellion or the evil galactic Empire.

Whether fighting through blaster-wielding troops, or piloting your favorite Star Wars combat vehicles like snowspeeders, speeder bikes, and AT–ST’s, Star Wars Battlefront puts you at the center of the galactic conflict!

Release Date – TBD

Visit the official EA Star Wars site.

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” IL-2 Sturmovik : Battle of Stalingrad .” At the peak of realism

Legendary simulator returns . It is ruled by realism , plays a major role the single player campaign , and go deeper into the game and help the joystick Oculus Rift
Thus, a series of ” IL-2″ has always distinguished by two features : first, a high level of realism in everything , starting with the behavior of the airplane and ending with historical authenticity of a particular modification , and secondly, there was an atmosphere that allows you to immerse yourself in world War II era with all the ensuing consequences . In the history of the series and have been successes and failures, and more recently about it and even more so could hardly be heard .

” IL-2 Sturmovik : Battle of Stalingrad” – work virtually from scratch. «1C Game Studios» – an independent company , consisting of experts in their field . Many guys here often spend weekends at the airport and personally piloted aircraft , and therefore knows firsthand about aviation . In addition, when using used historical documents and drawings, many of which were recently declassified . Thus, according to the developers at our disposal will be quite well, such aircraft as they were in reality. And it will affect how some fundamental points , and trivia. When you hit the plane will ruin the way it happened to reality. All coloring historically accurate (ie no pink Messerschmitt «Hello Kitty» would not be here ), and each arm is there, where there was actually . Dashboard with detailed much detail . Each sensor shows exactly what should and arms behave as expected, even on autopilot. In realistic mode most advanced pilots , by the way , to be guided towards the instrument – no artificial interface will not be here .
Even on the runway plane behaves very realistic : bouncing on the bumps , and shakes his wings gleamed from burning mixture. All this explains the abundance of details modest amount of available machines – all ten of them . Although it is also easily explained historically : over Stalingrad (a game and it is the period covered territory climactic battles of World ) and other machines were not. By the way, about Stalingrad , he also fully consistent with historical reality. Flying over the city , you can see the famous elevator tractor factory and railway junction . But apart from the city on the Volga , and there is as much as 300 kilometers of its surroundings with the settlements and airfields , which runs between civilian vehicles and all kinds of simulated life.

This whole area will be actively used in several modes. For quick fights we can simply choose the terms of the complexity , time and other parameters with settings that takes the least time . This mode is suitable for both training and like to play with the settings , and for fans of historical battles that can recreate the actual events in the editor . They can also be shared with friends and other fans of the game.
The main game mode , however, will still campaign . All unlocks will open here, and indeed it looks quite unusual. Instead of the usual set of missions before us are only the initial conditions : the date , the situation at the front and the player chooses the level of realism. All the rest will be the editor , located on the server developers. This lets you receive 100% unique mission of which will consist campaign .
Very nice developers have solved the problem of balance between the various levels of realism and thus complexity. Each modifier simplifies the game , reduce the amount of the final experience. Want to miss the takeoff and landing ? Get 20% less experience. Need markers on the map , and a third person view ? Donate as much again. As a result, in one hardcore mission we get , say, as much as four arcade . This will give players an incentive to sharpen their skills and strive to pass the job the way it did , in fact , the pilots in the Great Patriotic War. Especially that it is here and there is the very unique atmosphere for which many so loved the original “IL-2 “.

Side the player will choose himself pumping , thus defined planes and give appropriate rewards . Improvements also fully consistent with the historical . For example, IL-2 can be equipped with an additional place to hand with all the ensuing consequences : as positive as increased protection of the rear hemisphere and negative – armor is weakened, and the aerodynamics worse. Generally all unlocks here, as in the same Battlefield, have a double meaning : lose something , get something , so choose them wisely to be based on personal driving style . Besides large unlocks like already described equipment gunship place for a shooter is here and less global . So , one of the German planes bronespinku can install that will protect the pilot, but worsen the visibility from the cockpit .
For some special feats in the game will be issued to achieve , and for them, in turn , every insignia. For example , you can get the airplane coloring Kozhedub to use it not only in a single, but in multiplayer. Here, incidentally , would rank as the server statistics , and simple , where players can get up to almost anything they want . All by itself , though the network game has many customizable features, but nothing to pump and open (except for the same achievements) can not be there .

It is important to understand that ” IL-2″ is playing on a different field than War Thunder and World of Warplanes. Network battles can take place , for example, written by the famous historical battles , and in no way are non-binding . It is rather more an opportunity than a basic. Also , unlike the games above , this is not an arcade , and clean water simulator. This confirms at least that is practically mandatory conditions for a comfortable game will stick . How would archaic as it may sound , but you need to play the same joystick ( not gamepad !) As one big stick with an abundance of buttons. On the other hand , it now stands is not very expensive, so let it be yourself is not difficult , and the thrill of piloting will be much brighter.
Very interesting and important feature of the game – Full support Oculus Rift and Oculus Rift HD. While in the studio Albert deliberately disavowed the term «NextGen», what we experienced with virtual reality helmet , or simply not name. After hoisting device on the head detailing cabin feels quite differently. One gets the impression that you sit at the helm of the aircraft completely , and each arm is made so realistic that I want to immediately grab for it .
Picture outside no less impressive : the wheels of the aircraft leave a trail in the snow, which is not just a smooth white finish and melted surface with pits and mounds . When an airplane takes off , then turns and on flights over the famous elevator simply breathtaking. The closest analogue demonstration flight , perhaps, be called on fighters of flight Battlefield 3 , with the only difference that here we are feeling , in fact comparable to that experienced a real pilot , except that no congestion and the chance to be killed to death zasmotrevshis sunset .

” IL-2 Sturmovik : Battle of Stalingrad” today looks very good and more than realistic. The more that the game has no analogues all.
The first time in a long time we have a real hardcore avisimulyator where emphasis will be placed on the single-player campaign , historically accurate battles and the atmosphere of World War II , and the most immersive gaming joystick and help Oculus Rift.

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Xbox 720 and PlayStation 4

The Wii U got out quite a bit ahead of Sony and Microsoft’s next-generation efforts. It got out so far ahead, in fact, that its technical capabilities (which are roughly comparable to those of an Xbox 360 or PlayStation 3) have led some to worry it’s a new console already stuck in the past.

Nintendo of America president Reggie Fils-Aime doesn’t cotton with the sentiment that the Wii U will be made largely irrelevant when the next Xbox and PlayStation come to market. On the contrary, he told CNET, Sony and Microsoft will have to react to Nintendo’s unique efforts or risk losing consumer interest.

“In the end, our competitors need to react to what we’re doing in the marketplace and need to figure out what their innovation will be,” Fils-Aime said. “It’s likely that faster processors and pretty pictures won’t be enough to motivate consumers. They need to react to what we’ve done and we need to continue innovating with the Wii U and we will.”

He said the Wii U will only grow as a “living, breathing product” as its competitors reveal what will likely be more technically advanced products, according to alleged leaks for the next Xbox and PlayStation 4.

“For us, launching new systems is about bringing new consumer experiences to the marketplace and we’re doing that with Nintendo Land and third-party publishers are doing it with games like ZombiU. For us, now is the right time to launch new hardware.”

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Grand Theft Auto

The Grand Theft Auto series has shipped 125 million copies in its 15-year history, with Grand Theft Auto IV alone responsible for 25 million of those. How does Rockstar Games sell more of each new entry than the last? Take-Two Interactive CEO Strauss Zelnick says it’s because every release is special.

Zelnick spoke at the Credit Suisse 2012 Technology Conference in Scottsdale, Ariz., as reported by GameSpot. While there he praised Activision’s ability to maintain high quality in its annualized Call of Duty franchise, but pointed to his said he understands that comparatively weaker sales for Black Ops II than last year’s Modern Warfare 3 may be an indication of consumer exhaustion.

“It’s our view that if you want intellectual properties to be permanent, then you run the risk in that circumstance of having consumers fall out of love with that franchise,” Zelnick said. “[Activision] obviously views the world differently.”

Instead, he compared Grand Theft Auto to the James Bond series of films, which recently had its 50th anniversary and a box office success with Skyfall. Consumers don’t expect a new GTA or Bond film every two years, so they feel they have more to look forward to when one does come along.

“Ours do better each time. Our view is it’s hard to make permanent intellectual properties if you annualize it, with the exception of sports titles. So far that’s proven to be the case. IP that is annualized eventually seems to hit the wall and we don’t want our IP to hit the wall.”

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Syberia 3 confirmed by Microids

Syberia is cold. So cold, in fact, it causes the first “i” in any word to freeze into a “y” shape. And only when it’s used in the word “Syberia.” Yes, it’s a very concentrated form of cold. French developer Microids’ beloved point-and-click adventure series will get a third revisit to the mythical land of mammoths and machines sometime between 2014 and 2015, according to an announcement post on Facebook.

Original Syberia designer and director Benoit Sokal is returning to helm the project. Publisher Anuman Interactive is shooting for a “multiplatform” release after Sokal finalizes the script next year.

Both Syberia games charted the half-surreal journeys of American lawyer Kate Walker in a puzzle-heavy tundra reminiscent of Russia’s Siberian region. The colorful mixture of art nouveau and steampunk earned accolades as one of the strongest examples of the adventure genre’s staying power throughout the early 2000′s.

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Dishonored’s Dunwall City Trials out December 11

Dishonored’s first add-on DLC pack will arrive on December 11 with ten new challenge maps for players to test their stealthy magic. Dunwall City Trials will cost $5 and be available on PC, PlayStation 3, and Xbox 360 simultaneously.

The trials will include wave-based battles, drop-assassination chains, time trials, and other mystical murder mayhem complete with achievements and leaderboards. Bethesda previously announced three pieces of DLC for the critically lauded first-person game, with the next two launching in 2013 featuring story-driven campaigns.

The next will launch in early spring and cast a spotlight on Daud, leader of assassin group “the Whalers.” Bethesda says we’ll know more about the third pack closer to its release.

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The Walking Dead

The living will have to survive amongst the dead in this game based on The Walking Dead, the widely acclaimed comic book series and television series. Across five dark and emotional episodes of gameplay, every decision and action you take can result in the entire story of the game changing around you.

Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.
water world

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