Popular Devil May Cry Threads


Devil May Cry brand new tears — DmC reinvents Capcom’s classic action franchise to explore new frontiers with the series. The “Devil May Cry DNA” of stylish action, rewarding combat and a brash, smart-talking protagonist all remains; however, it has now injected with a bleck and brutal gameplay that promises to redefine the franchise.

The Dante of DmC is a young man who has no respect for authority or society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. He is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.

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Call of Duty: Black Ops zombie co-op campaign teased by trailer


Call of Duty: Black Ops 2 is getting an expanded co-op mode called “Tranzit” that’ll send four survivors on a zombie road trip across the US. As one of those survivors you’ll get to bus from place to place, mounting heroic stands against the zombie army at each location. IGN mention “buildables” that con be constructed to furnish you with new weapons, or open up extra areas, which are probably full of more zombies.

The latest Black Ops 2 zombies trailer shows a fuel stop, a diner, a farmhouse reminiscent of Left 4 Dead’s Blood Harvest finale, a power station and a town center blighted by lava pools. Zombies AND lava? It’s the doompocalypse alright. You’ll find the video stamped into the page below.

Parts of the video show a tiny snippet of someone shooting zombies of the roof of the bus in first person, suggesting that we’ll have to defend against legions of zombie marathon runners as the bust travels between locations.

As well as “Tranzit” there will be a versus mode that will put two four-player teams into the zombie apocalypse and encourage them to compete for zombie kills without killing each other. There will be a more traditional survival zombie mode for fans of Treyarch’s previous efforts.

Treyarch could probably spin zombies into a separate release if they wanted to. It’s been a fan favourite since its cheeky first appearance in World at War. Is the zombie mode your favourite part of Treyarch’s CoD games, or just a fun distraction?

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The Secret World Cat God update adds new missions, halloween event approaching


The third update for The Secret World is now live, adding two new missions and laying the groundwork for a series of Halloween events starting at the end of October. These will introduce a new villain called the Cat God, a walking cat in a nice hat with a mission to install scratching posts on every corner and run out every catnip dealer in town. If only that was his plan, but this is the Secret World. His intentions will be a lot more nefarious. Funcom say that “tricks, treats, cool new costumes and special pets” await for those brave enough to complete the event.

The new missions are playable right now. “The Binding” takes place in Egypt and promises to challenge “even the most hardened puzzle solvers.” The Carpathian Fangs hosts a new action mission called “Dogs of War” which will pit werewolves against their bitter enemies, the vampires. The update also adds a full set of Lairs missions, and there’s more in store in the coming weeks. “you should also look forward new outfits available in the in-game store and a completely new awesome pet with a jet pack on its back,” Funcom say.

Find out more about the latest update on the Secret World site. You can find the full patch notes on The Cat God update page. If you’re tempted to jump in, sign up for The Secret World free trial on the right hand side of the Secret World front page and devour our verdict in our Secret World review.

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Battlelog developer bought by EA, will “focus all of its energy” on the Battlefield series


Expect to see lots more of Battlelog in the coming years. EA have bought ESN the company who built Battlefield 3′s browser based stat tracking/social network/game launcher site. Gamasutra highlight a statement from the company suggesting that they’ll be hunkering down with DICE for a while to “focus all of its energy on DICE, Battlelog and the Battlefield series.”

The move dovetails nicely with EA’s determination to add an online component to every game they ship, whether that be a multiplayer mode, or a series of apps and social services that exist in parallel with each game. Need for Speed’s autolog system is another example. EA’s Frank Gibeau recently pointed out that “today, all of our games include online applications and digital services that make them live 24/7/365.”

Battlelog’s stat tracking tech works well, but it’s still a clunky, shoddy way to get into a game, especially if you’re trying to do it with a squad of friends. Backing out of the game with every server switch is also a pain. Hopefully the version that ships with Battlefield 4 next year will deliver a much smoother experience.

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Flare: a free open source RPG with tons of potential


Fans of action RPGs have been spoiled silly over the last couple of weeks, but if you have any free time between Torchlight II and Borderlands 2 sessions – I mean, you are wasting around eight hours on sleep – you might want to keep an eye on Flare. The 0.16 alpha version of the ambitious open source RPG has just been added to Desura, with number 0.17 expected on the morrow.

Either one will grant you hours of isometric exploration and monster-stabbing, for the low, low price of absolutely nothing. The game is expected to move into beta in 2013, but there’s already a lot of bang for your no bucks, even if Flare is a little rough around the edges.

The game’s built on its own open source engine, so there’s a hell of a lot of potential here when it comes to the art of modding – in fact, there’s already one total conversion in the works. You can get Flare through Desura or the official website, and see a video of the game in action below.

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Need for Speed: Most Wanted PC comes with many DX11 frills, supports more players online


The PC version of Need for Speed: Most Wanted will be prettier, faster and support more players online than the console editions according to Criterion’s Leanne Loombe in an interview with Games.on.net. “The move to DX11 from DX9 has given us around a 300% improvement in rendering performance,” she says. “This has enabled us to provide an improved image based lighting model over the console version, as well as allowing us to run with higher detail shadows and reflections.

“The increased power of DirectX 11 hardware has also allowed us to implement features such as real-time ambient occlusion, and light scattering algorithms which are absent in the console version.”

Most Wanted PC will support 12 players in a multiplayer game, as opposed to just eight on the consoles. The DirectX 11 support allows for more shiny additions like “SAO, light scattering, high dynamic range motion blur, high resolution textures, advanced specular lighting models, headlight shadow casting, enhanced VFX quality, and enhanced shadow quality levels.”

If you’re keen to run Most Wanted on max settings, you’ll need a current quad core CPU with an AMD Radeon 6000series or GeForce 500 series card in the GPU slot.

Most Wanted is set in the open city of Fairhaven, which will operate a bit like Paradise City in Burnout: Paradise City. You’ll be able to drive any car you can find in the world and engage in time trials and other challenges on almost every street. An upgraded Autolog system will publicly grade your performance against your friends’, initiating lifelong rivalries that can only be resolved in a bitter fight to the death, or with a quick drag race down Fairhaven’s longest road.

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Total War: Shogun 2 to get Steam Workshop support, deeper mod tools planned


Accounts of this week’s Creative Assembly mod summit have been hitting Total War community forums, with word of Steam Workshop support for Total War: Shogun 2 and plans for an upgraded set of CA-developed mod tools that will let modders tweak campaign and model files.

The creator of The Great War mod, “Mitch,” posted a detailed account of the meeting, in which some of the most prolific Total War modders in the world got to meet top CA talent like Shogun 2 lead designer Jamie Ferguson. According to Mitch, the presentation revealed that “there will be Steam Workshop intergration” for Shogun 2. “People will be able to create and upload their own historical battles and have others download them.”

There’s also mention of new model conversion software and a “campaign reprocessor” that will let tweakers “edit the most desired areas of modding, the campaign and the models.”

You can read the full account of the day at the TWCenter forums. The Creative Assembly kickstarted their program to support modders earlier this year with the release of the free Shogun 2 map editor.

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Far Cry 3 takes “huge inspiration” from The Elder Scrolls


Shooters traditionally espouse linearity in their design, favoring tightly controlled sequences of lulls and action as players progress to the next room/ruined room/room-like battle. Open world shooters such as Far Cry 3 dispense direction for player freedom, but skirting boredom or uber-tough enemies still presents a challenge. At the Eurogamer Expo, Far Cry 3 lead designer Jamie Keen said his team took “huge inspiration” from open world successes such as the Elder Scrolls series for keeping interest levels high.

“We’ve had to take a little bit of a different approach to most shooters,” Keen said. “In order to keep a player engaged over a period of time, there are certain other genres we have to look into to keep that engagement. So we’ve been looking at things like MMOs and other open world titles. The Elder Scrolls series is a huge inspiration for us along with games like Red Dead [Redemption] and other Rockstar games.”

Keen also revealed over 250 “encounter types” exist in Far Cry 3 as players explore. Encounters won’t constantly recycle either, as Keen said the game tracks your experiences and attempts to throw some new island madness your way whenever possible.

“We don’t want you to feel like, ‘Oh, it’s this encounter again. I’ve seen this one’,” Keen added. “You know, ‘Arrow to the knee,’ for example. While it’s actually quite cool, we don’t necessarily want that. You end up with this real feeling of diversity of things going on. And you will see the same encounter again, but hopefully there’s enough of them that you won’t remember it, probably.”

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LittleBigPlanet 2

Video games often glorify a player’s reflexes but LittleBigPlanet 2 stands apart by energizing an individual’s creativity, too. Media Molecule’s hit PS3 exclusive bundles a whimsical first-rate platformer with the world-building toolset to make games just like it. The sequel includes the ability to make more different types of games and to share them socially with other player/creators.

A Good Match for: Artsy craftsy types/Lego fanatics. If you like building stuff that can take on a life of its own, no console game presents as lively a tableau as LittleBigPlanet 2. With miniature avatar-bots with assignable attitudes to a huge palette of visual treatments and textures, crafting a level in LBP2 feels like making a living, playable microcosm of your own.

Not for Those Who Want: Sharp precision platforming. Like its burlap protagonist Sackboy, LittleBigPlanet 2’s physics are warm and fuzzy. Its floaty jumps will prove maddening to anyone craving the ice-cold precision of, say, a Super Mario game.

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Assassin’s Creed III


Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.

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